Bat: Shadow (Greater)
Species: Bat. Breed/Type: Shadow. Class: Monster (Mammal). Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 12 + 1-D6. Damage-Points: 1-D8 x level.
Number encountered: 1-D3 per character present (discretion of the Game Master).
Experience-Points: 12 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 0, Taste: 30, Touch: 20, Vision: 18,
Charisma -: Appearance: See: "Description". Speech: 2, Constitution: 24, Coordination: 30, Dexterity: 30, Intelligence: 3, Mental-Strength: 28, Strength: 22, Wisdom: 3.
Movement:
Flying: 21. Grounded: 7. Swimming: Can't.
Luck: 0.
Oxygen-Points: 72.
Blood-Points: 72.
Attacks:
Bites ---------- : 1
Damage ------ : 1-D10 (+1-D10 per 2 levels advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 30. Offense: 30 while grounded. 30 when in flight.
See: "Special Abilities".
Treasure: %Roll needed to have money and treasure:
51+ for 1-D4 +1 treasure checks.
Begin rolling on the Common chart.
Check for treasure 1 time, but only within the lair of this creature. If there is any, it will be laying on the ground. This creature is not a collector of treasure (it does not care).
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Description: Eye color: Onyx-Black. Eye shape: Small-sized and slanted. Height: 3' 0".
Length: 3'-0". Posture: Avian. Fur color: Black, like darkened shadow. Skin texture: Soft and smooth. Weight: 40 Lbs. Wing Contour: Bat. Wingspan: 6'-0".
The Shadow Bat appears to be a very large bat, black as night.
Dislikes ----- : All other bats. This creature will kill bats, other than its own kind.
Disposition - : Shadow Bats are voracious hunters, thriving within the confines of forested regions, waiting for the dark of night to creep across the land . . . that is when they hunt in packs.
Fears -------- : None.
Habitat ------ : Forests and other regions.
Immunities - : Disease and Sickness.
Life-span --- : 50 years.
Likes -------- : Hunting and preying upon all weaker creatures.
Needs ------- : Basic needs of life (food, water, shelter, etc.).
Note --------- : None.
Special Abilities:
Move undetected (as the Thief character class) up to a level 9 status.
Special Defenses:
Evasion: This creature will have a 50% chance of automatically evading a strike against
it while in flight. Note: This does not apply to area of effect, annihilation-strike (000 attack-roll), or Sudden Death (99-00 attack-roll) strikes.
Special Offenses:
None.
Susceptibilities: Bright light partially blinds this creature for 1-D2 turns (-15 Defense/Offensive).
Weapon susceptibility: Rank-0 (or better) non-magical weapon to harm.